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First of all you have to make a choice out of an impressive number of 17 (seventeen) factions that include nations from Europe, North Africa and Middle East. Well, maybe you didn't have the pleasure of enjoying that, so let me present it from scratch. A good deal of improvements was added though. After all, your task is to change the face of the world, not to get it to be just the same as today.
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It is only fair to state out that Medieval II is a game enjoying a historical setting and not a historical game, as there may be some inadequacies to the real facts. Gunpowder will be of utter most need if you decide to rule the world and the discovery of The New World is an opportunity of expansion that cannot be overlooked. Along your five hundred years of guidance breakthrough researches are conducted and astonishing discoveries are made. No matter what faction you choose world events are bound to occur. Well, the tutorial (if you decide to play it) will take you even further back in time, to the 1066 as William the Conqueror takes the lead of the British. If Medieval: Total War was set in the four centuries from the First Crusade (1095) to the Fall of Constantinople (1453), Medieval II takes us back to this period and extends it a little (1080 - 1530) to enable us to take part in all the major events of the medieval times.
Medieval total war 1 make crusade high period series#
The newest addition to the series was named Medieval II: Total War and seems to be bound to carry on further the great legacy. The fall of 2006 brought the fans a greatly expected follower of Medieval. The series had a tremendous success with all titles (Shogun, Medieval and Rome - Creative Assembly experimented in the console field with Spartan: Total Warrior, but we can't count that as strategy, it's pure action). The idea behind this was to put the player in charge of managing an entire nation while also being the driving hand (the spark of genius in the general's mind) behind that faction's commanders on the battlefield. The Total War series changed all that by combining the two strategy genres. While the great Civilizations series concentrates exclusively on turn based strategy and enables you to create your great nation from scratch while offering little use of your tactics skills on the battlefield, real time strategy games only focus on these exact qualities and you only get to fight without actually enjoying the outcome. Continuously there's another title out that gives you the possibility of changing the face of the Earth and most of them are strategy games so you got yourself your perfect task. Luckily the game industry comes to your rescue.
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Of course nowadays the notion of strategy spreads on a very wide range and much less wars are there for you to prove your cunning. A countless number of wars has been fought and leading these military assignments were some of the greatest characters in history. Ever since we got the means to defend ourselves against beasts (and then began to hunt them down for food and clothing) we started using our physical strength to turn the surroundings to our own liking. The human race was all so? well, let's call it competitive. The strategist is one of the most honored jobs in the whole history of time.